The Systematic Literature Review to Investigate Game Design Elements for Development of Game-Based Learning in Jawi Letter Connections
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Abstract
The use of game-based learning as a method to support students in reaching their educational goals is increasing in popularity. This can be attributed to the fact that students are becoming more proficient in technology at an earlier age, and the educational technology sector is producing more impactful products. This paper aims to thoroughly examine the effectiveness of game-based learning elements in teaching students to join Jawi characters by conducting a comprehensive literature study. Through an extensive exploration of academic papers, research studies, and educational materials, substantial evidence will be gathered to either support or refute this idea. Game-based learning has gained popularity for its ability to engage and motivate learners by incorporating gaming elements into educational experiences. The Systematic Literature Review (SLR) conducted to explore game elements has shed light on a comprehensive list of 19 distinct game elements, which have been further classified into four main game components.
This thorough analysis brings to the forefront our understanding of the various elements that make up an engaging and immersive game. For game developers, this research provides valuable insights into how these elements can be efficiently utilised to create captivating gameplay experiences.